feature: compile index-based coordinate storage
The storage contains coordinates based on their ndims: 1D, 2D or 3D.
This commit is contained in:
62
src/main.cpp
62
src/main.cpp
@@ -12,8 +12,9 @@
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#include <stdexcept>
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#include <variant>
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#include "parse.hpp"
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#include "scan.hpp"
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#include "parse.hpp"
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#include "compile.hpp"
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#include "settings.hpp"
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static void usage(const char* prog) {
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@@ -37,6 +38,17 @@ static void usage(const char* prog) {
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return return_value; \
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}
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template<typename TargetType, typename SourceType, typename Function, std::size_t... Index>
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inline void foreach_tuple_element(TargetType &target_tuple, const SourceType &source_tuple, Function function, std::index_sequence<Index...>) {
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static_assert(std::tuple_size_v<TargetType> == std::tuple_size_v<SourceType>);
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((
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function(
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std::get<Index>(target_tuple),
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std::get<Index>(source_tuple)
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)
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), ...);
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}
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int main(int argc, char** argv) {
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using namespace wavefront;
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@@ -118,6 +130,9 @@ int main(int argc, char** argv) {
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Settings settings = settings_builder.build();
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using FloatType = float;
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using IndexType = std::size_t;
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CATCH_AND_RETURN(scan_data, wavefront::scan_error, 1, wavefront::scan(
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settings.input(),
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settings.selected_objects(),
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@@ -137,13 +152,52 @@ int main(int argc, char** argv) {
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std::cerr << "Selected " << face_data.index_normal_set.size() << " vertex normals" << std::endl;
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std::cerr << "Selected " << face_data.index_texcoord_set.size() << " vertex texture coordinates" << std::endl;
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CATCH_AND_RETURN(coordinate_data, wavefront::parse_error, 1, wavefront::parse_coordinate_data<float>(scan_data, face_data));
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CATCH_AND_RETURN(coordinate_data, wavefront::parse_error, 1, wavefront::parse_coordinate_data<FloatType>(scan_data, face_data));
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auto number_list = create_number_list<float>(coordinate_data);
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auto number_list = create_number_list<FloatType>(coordinate_data);
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std::cerr << "Generated number list with " << number_list.size() << " values" << std::endl;
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auto coordinate_index_data = create_coordinate_index<float, std::size_t>(coordinate_data, number_list);
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auto coordinate_index_data = create_coordinate_index<FloatType, IndexType>(coordinate_data, number_list);
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coordinate_index_storage_t<IndexType, std::set> ndim_coordinate_storage_set;
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append_coordinate_map_to_storage<IndexType, 3>(ndim_coordinate_storage_set, coordinate_index_data.position_coordinates);
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append_coordinate_map_to_storage<IndexType, 3>(ndim_coordinate_storage_set, coordinate_index_data.normal_coordinates);
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std::visit([&](const auto &texture_coordinates) {
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if constexpr (std::ranges::range<std::decay_t<decltype(texture_coordinates)>>) {
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if constexpr (std::ranges::range<typename std::decay_t<decltype(texture_coordinates)>::mapped_type>) {
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append_coordinate_map_to_storage<
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IndexType,
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std::tuple_size_v<typename std::decay_t<decltype(texture_coordinates)>::mapped_type>
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>(ndim_coordinate_storage_set, texture_coordinates);
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} else {
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append_coordinate_map_to_storage<
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IndexType,
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1
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>(ndim_coordinate_storage_set, texture_coordinates);
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}
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}
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}, coordinate_index_data.texture_coordinates);
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coordinate_index_storage_t<IndexType, std::vector> ndim_coordinate_storage;
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foreach_tuple_element(
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ndim_coordinate_storage,
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ndim_coordinate_storage_set,
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[&](
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auto &target,
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const auto &source
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) {
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target.reserve(source.size());
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std::copy(
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source.begin(),
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source.end(),
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std::back_inserter(target)
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);
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},
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std::index_sequence<1, 2, 3>{}
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);
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// Form coordinate_list_data : std::vector variant of coordinate_index_data. Internally, it creates std::set initially, stores everything in the set and then convert to vector.
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// Then we can form coordinate_line_mapping : std::map<file_line_t, std::size_t> pointing for each entry to entry in coordinate_list_data.
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