feature: write indexed data to file.
This commit is contained in:
125
src/main.cpp
125
src/main.cpp
@@ -8,6 +8,7 @@
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#include <sstream>
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#include <vector>
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#include <string>
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#include <tuple>
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#include <memory>
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#include <stdexcept>
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#include <variant>
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@@ -16,6 +17,7 @@
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#include "parse.hpp"
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#include "compile.hpp"
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#include "settings.hpp"
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#include "output.hpp"
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static void usage(const char* prog) {
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std::cerr << "Usage: " << prog
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@@ -120,7 +122,7 @@ int main(int argc, char** argv) {
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Settings settings = settings_builder.build();
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using FloatType = float;
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using IndexType = std::size_t;
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using IndexType = std::uint32_t;
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CATCH_AND_RETURN(scan_data, wavefront::scan_error, 1, wavefront::scan(
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settings.input(),
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@@ -173,32 +175,101 @@ int main(int argc, char** argv) {
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std::cerr << "Compiled " << index_storage.triangles.size() << " triangles" << std::endl;
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// TODO: We need to output:
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// 1. Some kind of singature;
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// 2. A version number;
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// 3. Flags describing the data:
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// 3.1. position: required, always 3 coordinates (no flag needed)
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// 3.2. normal: optional, always 3 coordinates (single flag needed)
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// 3.3. texcoord: optional, up to 3 coordinates (two flags needed, 0 = none, 1 = 1D, 2 = 2D, 3 = 3D)
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// 3.4. type of number data: 0 = float, 1 = double
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// 3.5. vertices: 0 = never used, 1 = one attribute per vertex, 2 = two attributes per vertex, 3 = three attributes per vertex
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// Flags: (0 = number type, 1 = normals present, 2-3 = texture_coordinate size, 4-7 = number of vertex attributes (up to 16), only 3 supported for now)
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// 4. Data order: up to attribute_count attributes, 1-byte each, specifying an index of map in file order. 0 is the number_list and therefore reserved.
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// 5. Sizes:
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// 5.1. Size of the number list (in items): 1 item = 1 float/double (depending on number_type)
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// 5.2. Size of the position list (in items): 1 item = 3 indices into the float_list
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// 5.3. Size of the normal list (in items, only if normal flag is set): 1 item = 3 indices into the float_list
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// 5.4. Size of the texcoord list (in items, only if texcoord_size is not 0): 1 item = 1-3 indices into the float_list (depending on texcoord_size)
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// 5.5. Size of the vertex list (in items): 1 item = 1-attribute_count indices into different maps.
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// 5.6. Size of the triangle list (in items): 1 item = 3 triangle vertex indices into the vertex list.
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// Special references: number_list, triangle_list, vertex_list, position_list
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// All other references are additional attributes.
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// In order for quick load into GPU buffer we want:
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// - each map start file pos to be known
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// - each map size in bytes to be known
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// - each map type (float32, float64, int8, int16, int32, int64)
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// - number of elements per item (or stride, i.e. number of bytes per item)
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// - each map file pos aligned to 16-bytes (assuming file is loaded aligned to 16-bytes). Elements within the map do not need to be aligned.
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auto &output = settings.output();
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// 0:4: Signature
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settings.output().write("\x7F" "3DG", 4);
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// 4:8: Version
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wavefront::write_number<std::uint32_t>(output, 1);
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std::uint32_t flags = 0;
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if (coordinate_storage_index.normal_coordinate_index.size() > 0) {
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flags |= 1 << 1;
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}
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std::visit([&](const auto &texture_coordinates) {
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if constexpr (std::ranges::range<std::decay_t<decltype(texture_coordinates)>>) {
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using mapped_type = typename std::decay_t<decltype(texture_coordinates)>::mapped_type;
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if constexpr (std::ranges::range<mapped_type>) {
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flags |= std::tuple_size_v<mapped_type> << 2;
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} else {
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flags |= 1 << 2;
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}
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}
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}, coordinate_data.texture_coordinates);
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// 8:12: flags<0: float_size, 1: has_normals, 2&3: texcoord_ndims (0 = no),
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wavefront::write_number<std::uint32_t>(output, flags);
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// 12:16: number_list item count
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wavefront::write_number<std::uint32_t>(output, number_list.size());
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// 16:20: 2D storage item count
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wavefront::write_number<std::uint32_t>(output, std::get<2>(coordinate_storage).size());
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// 20:24: 3D storage item count
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wavefront::write_number<std::uint32_t>(output, std::get<3>(coordinate_storage).size());
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// 24:28: Vertex storage item count
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std::visit([&](const auto &vertex_data) {
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using value_t = std::decay_t<decltype(vertex_data)>::value_type;
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if constexpr (std::tuple_size_v<value_t> > 1) {
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wavefront::write_number<std::uint32_t>(output, vertex_data.size());
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} else {
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wavefront::write_number<std::uint32_t>(output, 0);
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}
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}, index_storage.vertices);
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wavefront::write_number<std::uint32_t>(output, index_storage.triangles.size());
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output.write(reinterpret_cast<const char *>(number_list.data()), number_list.size() * sizeof(decltype(number_list)::value_type));
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std::array<char, 16> padding;
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padding.fill(0);
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std::size_t required_padding;
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required_padding = (16 - (number_list.size() * sizeof(decltype(number_list)::value_type) % 16)) % 16;
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output.write(padding.data(), required_padding);
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if (std::get<2>(coordinate_storage).size() > 0) {
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const auto &value_list = std::get<2>(coordinate_storage);
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using value_t = std::decay_t<decltype(value_list)>::value_type;
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output.write(reinterpret_cast<const char *>(value_list.data()), value_list.size() * sizeof(value_t));
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required_padding = (16 - (value_list.size() * sizeof(value_t) % 16)) % 16;
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if (required_padding > 0) {
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output.write(padding.data(), required_padding);
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}
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}
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if (std::get<3>(coordinate_storage).size() > 0) [[likely]] {
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const auto &value_list = std::get<3>(coordinate_storage);
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using value_t = std::decay_t<decltype(value_list)>::value_type;
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output.write(reinterpret_cast<const char *>(value_list.data()), value_list.size() * sizeof(value_t));
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required_padding = (16 - (value_list.size() * sizeof(value_t) % 16)) % 16;
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if (required_padding > 0) {
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output.write(padding.data(), required_padding);
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}
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}
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std::visit([&](const auto &vertex_data) {
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using value_t = std::decay_t<decltype(vertex_data)>::value_type;
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if constexpr (std::tuple_size_v<value_t> > 1) {
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output.write(reinterpret_cast<const char *>(vertex_data.data()), vertex_data.size() * sizeof(value_t));
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required_padding = (16 - (vertex_data.size() * sizeof(value_t) % 16)) % 16;
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if (required_padding > 0) {
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output.write(padding.data(), required_padding);
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}
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}
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}, index_storage.vertices);
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{
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const auto &value_list = index_storage.triangles;
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using value_t = std::decay_t<decltype(value_list)>::value_type;
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output.write(reinterpret_cast<const char *>(value_list.data()), value_list.size() * sizeof(value_t));
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required_padding = (16 - (value_list.size() * sizeof(value_t) % 16)) % 16;
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if (required_padding > 0) {
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output.write(padding.data(), required_padding);
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}
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}
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return 0;
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}
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